A downloadable game

Overview:

This project is an unfinished game jam prototype, made in 3 days using Unity. It was my first hands-on experience working with Unity Events, focusing on dialogue systems, Scriptable Objects, and rapid prototyping under time pressure.

What I Worked On:

  • Implemented a basic dialogue system
  • Used Scriptable Objects to manage dialogue data and ingredient data
  • Developed a Judge system to judge the dish you've chosen.

Technical & Design Focus

The main challenge was building flexible systems quickly without hardcoding logic.
To solve this, I relied heavily on Scriptable Objects to:

  • Separate narrative content from gameplay logic
  • Allow rapid iteration on dialogue and puzzle conditions
  • Keep systems modular despite the short development window

This approach made it possible to add or modify NPCs, dialogue branches, and recipes without changing core code.

What I Learned:

  • Practical use of Unity’s component-based architecture
  • Designing data-driven systems under extreme time constraints
  • Balancing narrative ambition with technical feasibility
  • Making scope decisions quickly to ensure a playable prototype

Download

Download
Cooking Game Jam.zip 29 MB

Install instructions

- Install

- Unzip the file

- Open "Biscuit.exe"