Cooking Game Prototype
A downloadable game
Overview:
This project is an unfinished game jam prototype, made in 3 days using Unity. It was my first hands-on experience working with Unity Events, focusing on dialogue systems, Scriptable Objects, and rapid prototyping under time pressure.
What I Worked On:
- Implemented a basic dialogue system
- Used Scriptable Objects to manage dialogue data and ingredient data
- Developed a Judge system to judge the dish you've chosen.
Technical & Design Focus
The main challenge was building flexible systems quickly without hardcoding logic.
To solve this, I relied heavily on Scriptable Objects to:
- Separate narrative content from gameplay logic
- Allow rapid iteration on dialogue and puzzle conditions
- Keep systems modular despite the short development window
This approach made it possible to add or modify NPCs, dialogue branches, and recipes without changing core code.
What I Learned:
- Practical use of Unity’s component-based architecture
- Designing data-driven systems under extreme time constraints
- Balancing narrative ambition with technical feasibility
- Making scope decisions quickly to ensure a playable prototype
| Status | In development |
| Author | csharpman |
| Genre | Puzzle |
| Content | No generative AI was used |
Download
Download
Cooking Game Jam.zip 29 MB
Install instructions
- Install
- Unzip the file
- Open "Biscuit.exe"
